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Flightgear joystick rudder factor power
Flightgear joystick rudder factor power








  • AI shouldn't disembark in combat from HMMWV due to single flat tire.
  • Regarding the civilian reaction to danger, there should be more animations better suited to a civilian, for instance when sprinting perhaps stumbling, cowering in the face of an armed soldier etc. Units under fire should not just go prone, but find the nearest cover, be it a vehicle or bushes and trees as well as buildings. The same should apply to military units too, but in a different manner. this would make a more visually appealing setting for an invasion scenario or something similar. Realistically they would run off away from the danger, or find cover that is close by.
  • Realistic Civilian AI: For example, when a group of civilians are shot at, they tend to just go prone where they stood.
  • More hiddenSelections based universal models for similar units if possible.
  • After a mission (preview of a custom mission especially) i like to see who i have killed.
  • Bring back the old score card from OFP.
  • Failure to sign your addition will result in someone removing your addition without notification.ĭiscussions should be held on the Discussion Page and not in this Wishlist.
  • Always sign your entries by adding ~~~ after your addition.
  • Add specific detail to your wish, one liners won't be accepted without good detailed information.
  • Its very important to provide accurate detail in posting your wish. Help BI to get ideas for Arma 2 by contributing to this wish list! Before you begin editing, read over the Make A Wish section.
  • 13 Gameplay Logic and Overall Continuity.
  • Gui.popupTip(sprintf("Flaps: %d deg", 30*getprop("/controls/flight/flaps")+0.

    flightgear joystick rudder factor power

    Gui.popupTip(sprintf("Propeller coarse")) īutton (6): Flaps down leaner mixture dec prop pitch Gui.popupTip(sprintf("Flaps: %d deg", 30*getprop("/controls/flight/flaps")+0.1)) Setprop("/controls/gear/tailwheel-lock", twlock) Ĭontrols.ptt(1) # push-to-talk (fgcom) ONĬontrols.ptt(0) # push-to-talk (fgcom) OFFīutton (5): Flaps up richer mixture inc prop pitch Twlock = !getprop("/controls/gear/tailwheel-lock") Setprop("/controls/flight/rudder-trim", 0) Setprop("/controls/flight/aileron-trim", 0) Setprop("/controls/flight/elevator-trim", 0) Setprop("/sim/current-view/view-number", 0) tAll("/controls/engines/engine", "reverser", reverser) īutton R3(3): cockpit view reset view dir reset all trim tail wheel lock Reverser = !getprop("/controls/engines/engine/reverser") Setprop("/controls/flight/speedbrake-pos-norm", speedbp) Setprop("/controls/flight/speedbrake-lever", speedbl) Setprop("/controls/flight/speedbrake", speedb) Speedbp = !getprop("/controls/flight/speedbrake-pos-norm") Speedbl = !getprop("/controls/flight/speedbrake-lever") Speedb = !getprop("/controls/flight/speedbrake") Setprop("/controls/gear/brake-parking", brake) V = getprop("/sim/current-view/view-number") īutton R1(1) (trigger): Brakes Frein de parking speed brake thrust revers.īrake = !getprop("/controls/gear/brake-parking") Mod2 = getprop("/input/joysticks/js/t-flight-hotas-x-modifier2") Mod1 = getprop("/input/joysticks/js/t-flight-hotas-x-modifier1") View left/right Changement de vue aileron trim rudder trim If they contain characters that interfere with the xml markup. Note that you have to enclose nasal scripts in

    flightgear joystick rudder factor power

    Hope that could help.Īnd around the definitions, but within the scope. I will be adding a few more functions such as spoilers to the bigger button besides the rocker button and I still have to decide what to do with the remaining 2 buttons that are still unused. What I did was go through other joystick config files and pick and choose the features I wanted as I'm no programmer. I don't know if you will this helpful.But this is the config file I created for my joystick.










    Flightgear joystick rudder factor power